Design · Human problems
Turn fuzzy human needs into clear product choices.
Designers research users, sketch options, and defend tradeoffs with teams. The work is creative and political at once.
09:15
Research synthesis
Turn interview notes into patterns the team can act on.
11:00
Critique session
Present options, take hard feedback, and kill favorite ideas.
14:30
Prototype polish
Refine flows, hierarchy, and edge states in Figma or code.
16:45
Stakeholder alignment
Negotiate scope with product and engineering under deadlines.